Max for Live Jitter Project

Screen Shot 2015-06-28 at 21.55.54

The image above is a screenshot of a project that I am currently working on. The feed from my webcam is being used as a texture , which is then applied to the mesh . The mesh allows for different draw modes , changing how the OpenGL shape is drawn. The gridshape object is also used to allow for the changing of shapes and colour (which in this case is pink). The shape is rotated onto its side for preference.

The patch is made audio reactive using the jit.catch~ object. This object transforms signal data into matrices which is essentially audio into animating the gridshape. Increasing the amplitude allows for the representation of quieter sounds on screen.

The idea of the patch is that the video content will change when someone moves in front of the webcam , creating a variation of some sort.

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